| Description |
Texture Pipette adds a pipette function for ground textures, foliage, placeable trees and supported placeable objects to the construction menu.
It allows previously used paint textures, visible foliage such as grass, flowers and bushes, placeable trees and supported objects to be picked directly from the map and found again in the construction menu. In mixed areas, several matching results can be shown.
How to use:
1. Open the “Pipette” tab in the construction menu.
2. Press the “Activate pipette” button.
3. Click a ground texture, foliage, a tree or a supported object.
4. Confirm the desired result in the construction menu.
5. Paint or build as usual.
After painting, cancel the action with ESC to avoid unintended further paint strokes. If needed, activate the pipette again.
The mod also considers available ground textures and suitable foliage of the current map. Map foliage is added as paintable construction-menu entries where possible.
Debug mode is optional and disabled by default. It is only intended for troubleshooting.
Credits:
Thanks to PeterPwn247 for “All Decorative Foliage” and to modelleicher (Farming Agency) for “All The Ground Textures Ingame”. Both mods helped with understanding how map content can be made available in the construction menu.
Changelog 1.3.0.0:
- Added detection support for placeable trees.
- Improved detection of placed objects, foliage and ground textures.
Changelog 1.2.0.0:
- Added detection support for foliage such as grass, flowers and bushes.
- Map foliage is added as paintable construction-menu entries where possible.
- Added a combined result list for foliage and ground textures.
- Added debug mode as optional troubleshooting aid.
Changelog 1.1.0.0:
- Added detection support for suitable placeable objects.
- Improved pipette handling: activating the pipette again clears the previous selection.
- Added general settings for enabling the pipette function and free painting.
|