<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="StrobeWhiteLeft.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.5"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="14" filename="$data/shared/assets/lights/lizard/sideMarker11White_emissive.dds"/>
    <File fileId="2" filename="$data/shared/assets/lights/lizard/sideMarker11_normal.dds"/>
    <File fileId="3" filename="$data/shared/assets/lights/lizard/sideMarker11_vmask.dds"/>
    <File fileId="15" filename="$data/shared/clearPlastic_diffuse.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="12" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/glass/glassClear02_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
  </Files>


  <Materials>
    <Material name="base" materialId="5" diffuseColor="0.8 0.8 0.8 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="Chrome" materialId="6" diffuseColor="0.8 0.8 0.8 1" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="13"/>
      <Custommap name="lightsIntensity" fileId="14"/>
    </Material>
    <Material name="glass" materialId="7" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="15"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="13"/>
      <Custommap name="lightsIntensity" fileId="14"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="StrobeWhiteLeft.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="strobeWhite" shapeId="1" clipDistance="300" nodeId="12" castsShadows="true" receiveShadows="true" materialIds="5">
      <TransformGroup name="variationBlink" translation="0.0462911 -0.000691445 -2.3544e-16" scale="0.5 1 1" nodeId="13">
        <Shape name="variationBlink_StaticLeft" translation="-0.162762 0.000691445 2.3544e-16" shapeId="2" clipDistance="35" nodeId="14" castsShadows="true" receiveShadows="true" materialIds="6"/>
        <Light name="realLight" translation="-0.0925821 0.510995 -0.0285493" rotation="-90 -4.85313e-20 0" scale="2 1 1" clipDistance="75" nodeId="15" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="0.005" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="1" coneAngle="1" dropOff="1"/>
      </TransformGroup>
      <Shape name="glassStaticLeft" shapeId="3" clipDistance="35" nodeId="16" castsShadows="true" receiveShadows="true" materialIds="7"/>
    </Shape>
  </Scene>

</i3D>
