<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLight01.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.5"/>
  </Asset>

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="16" filename="$data/shared/assets/beaconLights/lizard/beaconLight01_emissive.png"/>
    <File fileId="12" filename="$data/shared/assets/beaconLights/lizard/beaconLight01_normal.png"/>
    <File fileId="13" filename="$data/shared/assets/beaconLights/lizard/beaconLight01_vmask.png"/>
    <File fileId="23" filename="$data/shared/assets/beaconLights/lizard/beaconLightLOD_emissive.png"/>
    <File fileId="21" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="22" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.png"/>
    <File fileId="18" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="4" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="20" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="11" filename="$data/shared/white_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="base" materialId="5" diffuseColor="0.8 0.8 0.8 1" specularColor="0.501961 1 0" customShaderId="3">
      <Custommap name="detailSpecular" fileId="4"/>
      <Custommap name="detailNormal" fileId="5"/>
      <Custommap name="detailDiffuse" fileId="6"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="clearGlass_chrome_mat" materialId="17" customShaderId="3" customShaderVariation="staticLight">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
      <Custommap name="detailSpecular" fileId="14"/>
      <Custommap name="detailNormal" fileId="5"/>
      <Custommap name="detailDiffuse" fileId="15"/>
      <Custommap name="lightsIntensity" fileId="16"/>
      <CustomParameter name="colorScale" value="1 0.25 0"/>
      <CustomParameter name="lightIds0" value="1 1 0 0"/>
    </Material>
    <Material name="clearGlass_glassClear03_mat" materialId="35" alphaBlending="true" customShaderId="3" customShaderVariation="staticLight">
      <Texture fileId="21"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
      <Custommap name="detailSpecular" fileId="22"/>
      <Custommap name="detailNormal" fileId="5"/>
      <Custommap name="detailDiffuse" fileId="15"/>
      <Custommap name="lightsIntensity" fileId="16"/>
      <CustomParameter name="colorScale" value="1 0.25 0"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
      <CustomParameter name="lightIds0" value="1 1 0 0"/>
    </Material>
    <Material name="clearGlass_glassClear03_mat1" materialId="29" alphaBlending="true" customShaderId="3" customShaderVariation="staticLight">
      <Texture fileId="21"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
      <Custommap name="detailSpecular" fileId="22"/>
      <Custommap name="detailNormal" fileId="5"/>
      <Custommap name="detailDiffuse" fileId="15"/>
      <Custommap name="lightsIntensity" fileId="23"/>
      <CustomParameter name="colorScale" value="1 0.25 0"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
      <CustomParameter name="lightIds0" value="1 1 0 0"/>
    </Material>
    <Material name="white_chrome_mat2" materialId="18" customShaderId="3" customShaderVariation="staticLight">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
      <Custommap name="detailSpecular" fileId="14"/>
      <Custommap name="detailNormal" fileId="5"/>
      <Custommap name="detailDiffuse" fileId="15"/>
      <Custommap name="lightsIntensity" fileId="16"/>
      <CustomParameter name="lightIds0" value="1 1 0 0"/>
    </Material>
    <Material name="white_plasticPaintedBlack_mat" materialId="19" customShaderId="3" customShaderVariation="staticLight">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
      <Custommap name="detailSpecular" fileId="19"/>
      <Custommap name="detailNormal" fileId="5"/>
      <Custommap name="detailDiffuse" fileId="20"/>
      <Custommap name="lightsIntensity" fileId="16"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
      <CustomParameter name="lightIds0" value="1 1 0 0"/>
    </Material>
    <Material name="white_silverScratched_mat1" materialId="20" customShaderId="3" customShaderVariation="staticLight">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
      <Custommap name="detailSpecular" fileId="17"/>
      <Custommap name="detailNormal" fileId="5"/>
      <Custommap name="detailDiffuse" fileId="18"/>
      <Custommap name="lightsIntensity" fileId="16"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="beaconLight01.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="beaconLight" clipDistance="75" nodeId="41">
      <Shape name="pole" shapeId="1" clipDistance="75" nodeId="44" castsShadows="true" receiveShadows="true" materialIds="5"/>
      <TransformGroup name="variation" nodeId="77">
        <Shape name="variationRotate_static" scale="1.08644 1.20152 1" shapeId="2" clipDistance="75" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="17,18,20,19"/>
        <Light name="realLight" translation="3.8147e-08 0.190839 0.0630133" rotation="151.663 -0 0" clipDistance="300" nodeId="85" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="0.005" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="100" dropOff="5"/>
        <Shape name="variationRotateDistance_static" scale="1 1.23634 1" shapeId="3" clipDistance="75" nodeId="32" castsShadows="true" receiveShadows="true" materialIds="29"/>
      </TransformGroup>
      <Shape name="lightGlass_static" shapeId="4" clipDistance="75" nodeId="126" castsShadows="true" receiveShadows="true" materialIds="35"/>
    </TransformGroup>
  </Scene>

</i3D>
